Old Navy – In Store
January 24th, 2008
This is a continuation from the last campaign. With the experience from before, this run only took a day to do. I eliminated the 3D textures, I found it unnecessary, the only purpose it served before was to add depth when the camera trucks out. I think the environment air fuzzicles took care of that illusion. By using RE:VisionFX ReelSmart Motion Blur, I also cut the render time in half. But this time I added DOF for a more realistic feel of the overall piece.



